Part V · Gunplay and Combat
16. Perspective
Understanding how your camera and your body are positioned lets you take smarter fights and expose less of your character. Your perspective is what you see — and, more importantly, how much of you can be seen.
What Perspective Is
- Perspective is what your player camera can see.
- In Siege, the camera sits between your character’s eyes, and bullets are fired from that point.
- Your hitbox — especially your head — can be visible before you can see the enemy, particularly on slopes and stairs.
The Player’s View
- The camera is located between the character’s eyes.
- Ascending stairs, your head and body are visible to someone at the top before your camera sees them.
- This puts you at a disadvantage when pushing into elevated positions blindly. The same applies holding a corner: your shoulders or feet appear before you can see the other player.
Leaning and Perspective
- Leaning shifts your camera towards the side you lean.
- This lets you peek with minimal body exposure.
- An enemy standing in a corner is seen first by whoever is leaning as they clear the room.
Angles vs. Perspective
- Holding a tight angle without leaning means exposing more of your body to see around the corner.
- A leaning player will see you before you see them.
- Always think about what part of your character is visible from the opponent’s point of view, not yours.
Shields and Elevation
- Shield players must be especially careful. What looks safe from your view may expose your head, feet or shoulders to someone at a different height.
- Fighting on staircases or uneven ground exposes parts of you unintentionally.
- Crouching too close to a standing opponent can expose your head over the top of the shield.
Clearing Angles Effectively
The common mistake is swinging left while leaning left, or swinging right while leaning right. That exposes your body before your camera can see into the room.
The correct technique is the Shaiiko peek, which gives you more visibility into the room while exposing less of yourself. Treat a doorway like a pie and slice the angle slowly, with your crosshair already where a new threat is most likely to appear.
This chapter is from The Principles of Competitive Siege, a free guide by Szhutsen K. Liang. SiegeIQ puts the same thinking on your own clips: upload a round and get a breakdown of what actually went wrong. Try it free.