SiegeIQ / The Principles of Competitive Siege / Chapter 5
Part II · Progression

5. The Rank-Up Guide

Find your rank. Read that section. Then read the one above it — that gap is your homework.

Copper through Emerald is comfortably solo queueable. Diamond is possible but difficult. Champion effectively requires a five stack.

No Rank to Gold — The Fundamentals

Everything from Copper to Gold comes down to three things: aim, movement mechanics, and being able to win a 1v1.

Below Level 50 Top Attackers Sledge, IQ, Buck

Top Defenders Rook, Kapkan, Bandit

Copper / Level 50 Top Attackers Learn the hard breachers

Top Defenders Valkyrie, Mira, Maestro

Silver Silver is an awkward place to sit, and the fix is mostly mechanical: hone your aim until you leave. Consider running suppressors as long as your aim holds up — players in the middle of the ladder struggle with aim, so removing the hit direction indicator from their screen buys you time when your first shots do not land.

Gold Top Attackers Dokkaebi, Buck, Ram

Top Defenders Lesion, Doc, Melusi

Plat to Diamond — Reading the Enemy

This is where the game stops being about mechanics and starts being about utility usage, mind games, and understanding what the other team is trying to do.

Record and review your games. Rewatch yourself with the same eye you would use on someone else, and reference pro players to see what they do differently. Understand why you died or why you did well. It is the only honest way to know where you actually are as a player — and whether you deserve the rank you are sitting at.

Emerald Emerald is high-elo Plat by another name. That is why it feels like a wall. Keep putting in the work.

Champion Get a stack. You are already at your solo ceiling and there is nothing left to coach mechanically. What is left is learning to work with a team, which is a different game from solo queue — you can start trusting your teammates to hold, and trusting that they will win their 1v1.

Play as though you are tethered to each other. Never be too far from a teammate. Communicate everything you do so someone can refrag you if you die. Your ego is never enough.

If You Are Solo Queuing

You cannot control what your randoms do, and you cannot control what your friends do either — especially if they are new enough that telling them in detail changes nothing. What you can control is getting kills yourself.

On attack, use the drone phase to find the weakness in the defenders’ setup and attack it as fast as possible, while they are still setting up and still expecting attackers to be far away. You catch people mid-placement, in the middle of an animation, assuming they are safe. Because you have already identified the gap, you can

simply walk in.

On defence, your job is to set up site as fast as possible and then take a position where you can identify where the attackers are coming from — somewhere they would have to go to real lengths to remove you, costing them time and space. Easy kills on defence come from roaming and catching solo attackers by flanking, running out, or sitting somewhere nobody clears.

On SiegeIQ

Related: why players get hardstuck at a rank.

This chapter is from The Principles of Competitive Siege, a free guide by Szhutsen K. Liang. SiegeIQ puts the same thinking on your own clips: upload a round and get a breakdown of what actually went wrong. Try it free.

SIEGEIQ · AI coaching for Rainbow Six SiegeAll chapters